Animation 3D

3ds Max

Course description

3ds Max is an industry-leading 3d software used widely in various different fields of 3d, including but not limited to video games, film, medical illustration, architectural illustration, animation, industrial design, and concept art.

Regardless of what field you are hoping to go into with 3d graphics, this is the place to start.  Here are some of the reasons:

 

  • In the course, we will use 3ds Max. Anyone can get access to this software for free (limited time), and it is one of the most widely used 3d packages used throughout all industries.

  • This course is comprehensive, in that it covers all the major concepts of 3d.  In the end, you will be able to create your own graphics.

  • We start slow, and from the absolute beginning, so don't worry if you are new to this.

  • This is a project-based course.  We won't get too caught up in all the theories, but instead, we will jump right in and start creating things.  

  • The projects include techniques that will be useful in various different disciplines, so regardless of what you are learning 3d for, there is something here for you.

  • All course models and texture maps are available for download, so it is easy to stay caught up with the instructor.  

  • Many additional free resources will be available to enhance learning.

  • Videos are high-quality.  They are presented in full HD with crisp sound, and they also include key-stroke overlays to help the student understand clearly.

  • All default settings are used in 3ds Max, so the student screen will look just like the instructor screen -- no surprises or secret shortcuts!  This course is very easy to follow.

What you will learn from this course?

  • Create your own 3d projects from scratch within a few hours
  • Be comfortable finding your way around the 3ds Max UI
  • Gain a strong understanding of 3d concepts and 3ds Max tools in just 7 hrs
  • Create their own models, materials and renderings in 3ds Max
  • Create basic 3d models for video games
  • Use built-in poly modeling tools to create photo real 3d models
  • Animate objects and cameras in 3ds Max

This course includes!

  • Daily Live session
  • A recorded session with problem-solving material
  • Access on Mobile and TV
  • Certificate of completion
  • Recommendation Letter

This course is for

  • This course is great for people who are beginners in 3d graphics, and/or 3ds Max. Regardless of what industry you hope to go into with 3d, this class will be a good comprehensive introduction. We do projects that cover techniques from various different disciplines. This course is NOT for you if you are already proficient in modelling, lighting, materials and animating in 3ds Max. Students, aspiring game designers, architects, graphic artists, illustrators, etc. who have not done 3d graphics before, but want to increase their skill set, please take this course.

Prerequisites for this course

  • This course is great for people who are beginners in 3d graphics, and/or 3ds Max. Regardless of what industry you hope to go into with 3d, this class will be a good comprehensive introduction. We do projects that cover techniques from various different disciplines. This course is NOT for you if you are already proficient in modeling, lighting, materials and animating in 3ds Max. Students, aspiring game designers, architects, graphic artists, illustrators, etc. who have not done 3d graphics before, but want to increase their skill set, please take this course.
Autodesk 3ds Max Design Essentials Training Syllabus
  1. Autodesk 3ds Max Design Essentials Training

     Navigate Autodesk 3ds Max Design user interface.  To be able to use basic Autodesk 3ds Max Design commands for professional 3D modeling, design, and rendering.  Understand concepts and techniques in 3D modeling.  To be able to provide complete rendering and animation.

  2. The 3ds Max Interface

     Navigate the 3DS Max User Interface and Workspace  Transforming Objects Using Gizmos  Graphite Modeling Tools Set  Command Panel  Time Slider and Track Bar  File Management  Chapter exercise

  3. 3ds Max First Project

     Setting Up a Project Workflow  Clock Modeling  Spline Modifier  Bringing It All Together  Chapter exercise

  4. Modeling In 3ds Max: Architecture Model - Part 1

     Units Setup  Importing a CAD Drawing  Creating the Walls  Creating the Doors  Creating the Window  Adding the Floor and Ceiling  Chapter exercise

  5. Modeling In 3ds Max: Architecture Model - Part 2

     Modeling the Couch  Modeling the Lounge Chair  Chapter exercise

  6. Introduction To Animation

     Animating the Ball  Refining the Animation  Chapter exercise

  7. Animation Principles

     Anticipation and Momentum in Knife Throwing  Chapter exercise

  8. Character Poly Modeling - Part 1

     Setting Up the Scene  Soldier Modeling  Chapter exercise

  9. Character Poly Modeling - Part 2

     Completing the Main Body  Creating the Accessories  Putting On the Boot  Creating the Hands  Chapter exercise

  10. Character Poly Modeling - Part 3

     Creating the Head  Merging and Attaching the Head’s Accessories  Chapter exercise

  11. Introduction To The Materials: Interiors And Furniture

     The Slate Material Editor  Material Types  Mental Ray Material Types  Shades  Mapping the Couch and Chair  Mapping the Window and Doors  Chapter exercise

  12. Textures And Uv Workflows: The Soldier

     UV Unwrapping  Seaming the Rest of the Body  Applying the Color Map  Applying the Bump Map  Applying the Specular Map  Chapter exercise

  13. Character Studio: Rigging

     Character Studio Workflow  Associating a Biped with the Soldier Model  Chapter exercise

  14. Character Studio: Animation

     Animating the Soldier  Chapter exercise

  15. Introduction To Lighting: Interior Lighting

     Three-Point Lighting  3DS Max Lights  Lighting the Still Life in the Interior Space  Selecting a Shadow Type  Atmospheres and Effects  Light Lister  Chapter exercise

  16. 3ds Max Rendering

     Rendering Setup  Cameras  Safe Frames  Raytraced Reflections and Refractions.  Rendering the Interior and Furniture  Chapter exercise

  17. Mental Ray

     Mental Ray Renderer  Final Gather with Mental Ray  Mental Ray Materials  Chapter exercise