Animation 2D

Spine Essential

Course description

Spine Essential is a software tool used for creating 2D animations for video games and other interactive media. It is often used in the development of mobile and web-based games. Here are some prerequisites to consider before learning Spine Essential:

  1. Basic understanding of game development: Spine Essential is primarily used for game development, so it is recommended that you have a basic understanding of game development concepts like game engines, scripting, and asset creation.

  2. Familiarity with animation concepts: Spine Essential is an animation tool, so it is recommended that you have some familiarity with animation concepts like keyframes, tweens, and animation curves.

  3. Familiarity with vector graphics: Spine Essential is primarily used for 2D vector animations, so it is recommended that you have some familiarity with vector graphics and vector editing tools like Adobe Illustrator or Inkscape.

  4. Familiarity with programming: Spine Essential provides APIs for various programming languages like Java, C#, C++, and others. If you plan to use Spine Essential with a game engine or programming language, it is recommended that you have some familiarity with programming concepts like variables, functions, and data structures.

  5. Familiarity with game engines: Spine Essential integrates with various game engines like Unity, Unreal Engine, and others. If you plan to use Spine Essential with a game engine, it is recommended that you have some familiarity with that engine.

Overall, these prerequisites will help you get the most out of a course on Spine Essentials. If you are new to game development or animation, it is recommended that you take some introductory courses from Paarsh E-Learning.

 

What you will learn from this course?

  • Create essence rigs for animation
  • Animate in Spine 2D Essential
  • Get comfortable with Spine Essential UI, and function like a Pro with practical hotkeys
  • Develop essential 2D match animations: idle, walk cycle, jump and more additional
  • Improve your animations to an experienced level with Diagrams and Equalizers
  • Useful work techniques to save time & increase animation process efficiency

This course includes!

  • Daily Live Session
  • well experience mentors
  • Recorded live sessions materials
  • Access on mobile or TV
  • Course Certification
  • 100% Job Placement from Paarsh E-Learning

This course is for

  • Beginner to intermediate level 2D digital animators.
  • Game developers looking to create professional 2D character animations.
  • Anyone passionate about 2D animation for games.
  • Anyone doing their education in animation
  • Non-IT Students

Prerequisites for this course

  • No Prerequisites for this course
Spine Essential Syllabus
  1. User Interface

    • Menu • Title buttons • Opening projects • File dialog • Views • Tree • Viewport • Panning • Zooming • Setup/animate mode • Undo/redo

    1. Skeletons

  2. Skeletons

    1. • Properties • Export • Skeleton draw order • Hiding skeletons • Bones • Bone transforms • Creating bones • Properties • Transform inheritance • Length, icon, name, select, color, • Set parent, add to skin, split • Separate X and Y • Attachment

    2. o Bones o Slots o Images o Tools o Keys o Animating

    3. Attachments

      o Region attachments o Mesh attachments o Bounding box attachments o Clipping attachments o Path attachments o Point attachments

    4. Skins

    5. Constraints

      o IK constraints o Path constraints o Transform constraints

    6. Events

    7. Views

      o Animations view o Audio view o Dopesheet view o Ghosting view o Graph view o Mesh Tools view o Metrics view o Outline view o Playback view o Preview view o Skins View o Slot Color view o Timeline view o Tree view o Weights view • Welcome screen • Versioning • Export o Texture packing • Import • Command-line • Settings