- Create essence rigs for animation
- Animate in Spine 2D Essential
- Get comfortable with Spine Essential UI, and function like a Pro with practical hotkeys
- Develop essential 2D match animations: idle, walk cycle, jump and more additional
- Improve your animations to an experienced level with Diagrams and Equalizers
- Useful work techniques to save time & increase animation process efficiency
Spine Essential
Course description
Spine Essential is a software tool used for creating 2D animations for video games and other interactive media. It is often used in the development of mobile and web-based games. Here are some prerequisites to consider before learning Spine Essential:
-
Basic understanding of game development: Spine Essential is primarily used for game development, so it is recommended that you have a basic understanding of game development concepts like game engines, scripting, and asset creation.
-
Familiarity with animation concepts: Spine Essential is an animation tool, so it is recommended that you have some familiarity with animation concepts like keyframes, tweens, and animation curves.
-
Familiarity with vector graphics: Spine Essential is primarily used for 2D vector animations, so it is recommended that you have some familiarity with vector graphics and vector editing tools like Adobe Illustrator or Inkscape.
-
Familiarity with programming: Spine Essential provides APIs for various programming languages like Java, C#, C++, and others. If you plan to use Spine Essential with a game engine or programming language, it is recommended that you have some familiarity with programming concepts like variables, functions, and data structures.
-
Familiarity with game engines: Spine Essential integrates with various game engines like Unity, Unreal Engine, and others. If you plan to use Spine Essential with a game engine, it is recommended that you have some familiarity with that engine.
Overall, these prerequisites will help you get the most out of a course on Spine Essentials. If you are new to game development or animation, it is recommended that you take some introductory courses from Paarsh E-Learning.
What you will learn from this course?
This course includes!
- Daily Live Session
- well experience mentors
- Recorded live sessions materials
- Access on mobile or TV
- Course Certification
- 100% Job Placement from Paarsh E-Learning
This course is for
- Beginner to intermediate level 2D digital animators.
- Game developers looking to create professional 2D character animations.
- Anyone passionate about 2D animation for games.
- Anyone doing their education in animation
- Non-IT Students
Prerequisites for this course
- No Prerequisites for this course
Spine Essential Syllabus
-
User Interface
• Menu • Title buttons • Opening projects • File dialog • Views • Tree • Viewport • Panning • Zooming • Setup/animate mode • Undo/redo
-
Skeletons
-
-
Skeletons
-
• Properties • Export • Skeleton draw order • Hiding skeletons • Bones • Bone transforms • Creating bones • Properties • Transform inheritance • Length, icon, name, select, color, • Set parent, add to skin, split • Separate X and Y • Attachment
-
o Bones o Slots o Images o Tools o Keys o Animating
-
Attachments
o Region attachments o Mesh attachments o Bounding box attachments o Clipping attachments o Path attachments o Point attachments
-
Skins
-
Constraints
o IK constraints o Path constraints o Transform constraints
-
Events
-
Views
o Animations view o Audio view o Dopesheet view o Ghosting view o Graph view o Mesh Tools view o Metrics view o Outline view o Playback view o Preview view o Skins View o Slot Color view o Timeline view o Tree view o Weights view • Welcome screen • Versioning • Export o Texture packing • Import • Command-line • Settings
-